West of the entrance room is a cafeteria, where you can find some chems on some tables and food items strewn about. The Vault - Fallout Wiki is a Fandom Gaming Community. It was constructed in the southwestern part of Las Vegas, on the outskirts of the city's industrial sector. Vault 3 seems to have a much larger recreational area than other vaults. Save for some flooding in the lower levels, the Vault is still in remarkable condition in 2281. The vault door, which is opened by the adjacent control panel, is connected directly to the South Vegas ruins and therefore provides no loading point for the vault interior. The dialogue will be the same as if they had met him in the vault. Reach the lift in the Maker's Rise. However, this also brought the vault to the attention of the Fiends. That Vault is a hornet's nest. On the main floor of the living quarters, there is a cage holding three captives, including Rick Lancer, Rachael and Dennis. Still in the DarkAba Daba HoneymoonI Could Make You CareBounty KillerI Love BananasSuits You, Sarah The cage also holds the body of the fourth captive, Carter, who managed to escape to search the vault for weapons before being caught and subsequently killed. The Vault leader explains why the other Fiends are still hostile. Bounty Killer - Progress to the point of sending the Ranger back to. If one enters using a Speech check (64) or wearing Great Khan armor, they are able to navigate the Vault without being attacked. If vault 3 is a control vault. All fiends outside of Vault 3 are hostile. In many ways, Vault 3 was the ideal post-apocalyptic community. --Zeikzeil 18:06, June 13, 2011 (UTC) Vault 3's GECK. part of If the Courier stealthily kills a Fiend when they are non-hostile and isn't detected, the other Fiends comment on how someone is targeting them. It's the third time I want to go into this vault. Or you could get some Great Khan armor and use that to get in (the Khans are the fiends drug dealers, so they'll be happy to see you). [1] Using the vault as an impenetrable base of operations, the Fiends have grown steadily stronger since, becoming a serious threat to the people living on the outskirts of southwestern New Vegas as well as a constant nuisance to the New California Republic Army command stationed at Camp McCarran.[6]. The parking lot above Vault 19 Vault 19 is one of the Vaults constructed by the Vault-Tec Corporation in the Mojave Wasteland. The hallways is also filled with doublechests, each containing leather pants and signs arranged into the letter'Z'. Biggest gang of raiders I've ever seen. ... Plus, they aren't hostile if you do that. V03GeorgeEmail1 etc). They usually only go hostile if you attack them repeatedly without killing them, or another Vault 81 NPC was nearby and witnessed the murder (of which there are none). In addition, the water is irradiated at 1 rad/sec. As in chem fiends. South Vegas ruins Vault 3? VaultGirls TheWebseries Episode 3: Fallout is a series of post-apocalyptic role-playing video games created by Interplay Entertainment. Vault 3 appears in only Fallout: New Vegas. Within the recreation area, there is a locked door leading to the maintenance wing. In the final game this is just turned into a non-interactive greeting topic where the jailer TELLS the player they are lost. map marker Control vaults were designed to open after 20 years, but the residents of Vault 3 decided to keep it sealed far longer, out of concern for the possible dangers they might face outside the va… [3], Vault 3 is one of four vaults in the Mojave that contains living human inhabitants, the others being Vault 19, Vault 21, and Vault 34. Research Companies. Here is an epic Borderlands 3 "Hostile Takeover" mission walkthrough from ProGameTalk. She mentions that Andershasn't reported back. Stropha has a wide projectile with punch through that lets it hit multiple mech weakspots at once. It is possible to stumble on Smith Casey's Garage and subsequently find Vault 112 long before the game has indicated to go there as part of Scientific Pursuits . There is a half finished dialogue topic for the Jailer character where the player can say to him they are lost. The inhabitants of Vault 19 were segregated into two different colored sectors, red and blue, with limited contact between them. There is a half-finished dialogue topic for the jailer character where the player character can say to him they are lost. Behind the average locked door (with terminal) to your left as you enter the maintenance wing, a, If you stand outside of the Vault door with, If you enter the cafeteria area of this Vault with, If you kill Motor-Runner before finding the Ranger, One of the rooms in the vault contains graffiti of the name. Nestled within the South Vegas ruins, Vault 3 was one of the seventeen control Vaults, resulting in it not having an experiment. [1][2] The Fiends use Vault 3 as a secure fortress and drug den. User Info: Vaz126. BoneGnashGhashBone Vault 3 appears only in Fallout: New Vegas. However, this also brought the Vault to the attention of the Fiends. Agree to find him. The great heist where you must seek the help of other factions in the wasteland to help you break into the vault in an attempt to restore civilisation. name Vault 96 is one of the Vaults constructed by the Vault-Tec Corporation. Borderlands 3 Hostile Takeover Hostile Takeover is chapter 6 in BL3. Planet: Sanctuary Area: Sanctuary Quest Giver: Lilith Requirement: Complete Main Mission Sanctuary Recommended Level: 12 Reward: 935$ / 3961XP / ability to equip … ... even if you're somewhat hostile towards him, and ultimately tell you the situation in Vault 101 Inside Red Rock Canyon, a path leads north to a group of resting campers; this is the Red Rock drug lab. Vault 3 Vault 3 is one of the Vaults constructed by the Vault-Tec Corporation in the Mojave Wasteland. By 2281, the Vault has been abandoned by its original inhabitants, and is currently occupied by Powder Gangers founder Samuel Cooke and his escaped convict followers. Unfortunately, the first people they came across were a gang of bloodthirsty, chem-addicted raiders, lead by a man called Motor-Runner, who were loitering in the near vicinity of the vault. The Vault leader explains why the other Fiends are still hostile. In many ways, Vault 3 was the ideal post-apocalyptic community. It would appear the Fiends tried but failed to access some of the restricted areas of Vault 3, as many bobby pins are dumped together in large clusters near the doors that require, One of the rooms in the vault contains graffiti of the name, There are some instances of cut content in the location, outlined in the source text. Site Two of the rooms in the living quarters each have a deceased Fiend on a bed, surrounded by empty syringes, Jet, and Psycho. Background. Inside, the entrance is guarded by a female Fiend, who will question you about what you are doing there. This vault was one of the few control vaults that had no experiment connected with it, and it functioned almost exactly to the residents' expectations. Bryce Anders is an injured ranger scout inside of Vault 3. Motor-Runner or Don Hostetleris dead, the cage door and free the prisoners TheWebseries... Projector, and several storage rooms UTC ) Vault 3 you work your way through Borderlands 3 Takeover! 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